//////////////////////////////////////////////////////////////////////////////////
//	File	:	GamePlayState.cpp
//	Author	:	Yuri Oyoko
//	Purpose	:	This state defines the gameplay state of the game and its behavior
//////////////////////////////////////////////////////////////////////////////////

//Includes
#include "GamePlayState.h"
#include "SGD Wrappers/CSGD_Direct3D.h"
#include "SGD Wrappers/CSGD_DirectInput.h"
#include "SGD Wrappers/CSGD_TextureManager.h"
#include "SGD Wrappers/CSGD_WaveManager.h"

GamePlayState::GamePlayState()
{
}
GamePlayState::~GamePlayState()
{
}
GamePlayState* GamePlayState::GetInstance()
{
	static GamePlayState menuStateInstance;
	return &menuStateInstance;
}
void GamePlayState::Enter()
{
}
void GamePlayState::Exit()
{
}
bool GamePlayState::GetInput()
{
	return true;
}
void GamePlayState::Update(float theElapsedTime)
{
}
void GamePlayState::Render()
{
}